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(+1)

Very good start. I loved the mechanics. It was HARD to beat. 

The movement of the player feels to floaty. If that's the intention, then all good. If not, I would suggest checking the physics settings. Perhaps you need a 'gravity' in the opposite direction of the player movement. You could also implement some sort of brake or drift mechanic, if it fits the game. 

(+1)

Hey, thanks a lot for the feedback!  Great to know both that you loved the mechanics, AND that it was hard - that's the ideal combo :)  And I will probably be adjusting the floatyness, thank you for that!