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Good start, couple things I could improve:
- There were no up/down animation so just using the same animation as when going left and right felt bit weird.
- The areas were bit too big in my opinion. Smaller corridors with branching room areas could've worked bit better.
- Maybe add some clip size /reload thing to mitigate the constant shooting?
- Music was okay, but as it looped so frequently, it became bit dull.
- The rooms felt pretty same one after another, even slight variations in tile sets give whole new personality to the gamescene.

But as a first gamejam and after about a month of experience, It's a good start to go with.

(+1)

Hey man,

first off I want to say thanks for the reply!

I see that you mentioned the up / down animations not being implemented. This is purely because I didn't really know how to animate it, as I've never actually animated other than platformer games before this one, but in the next update after the gamejam voting is over, I am going to have it implemented.

The area situation was actually not intentional in the beginning. It was supposed to be a small lab but in a village on the outside, but I didn't have time for all of the tilemap designing for houses and stuff. As said above, this is also something that is going to be implemented in the next update.

Also, I tried making a reloading system, but it got a little clunky and didn't function very well, so I decided to remove it to save time and to fix a lot of bugs.

I don't know a lot about music, but I tried and it will certainly be something I want to become better at (Just need to figure Bosca Ceoil out a bit more).


Glad you liked it! :)