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Hi! I love reading through this system- the Skills are my favorite aspect by far, with 

One thing I'm a little confused around is advancement- there are two points where the system diverges from my expectations.

-Can someone just decide to 'jump' to a d12 ability die? I'm not clear as to whether you need to upgrade Observation a d8 before you can upgrade it to a d10,  for example.

-The cost of Skills scales with the current Ability die, which seems to push people to delay Ability advancement- the opposite of my usual expectations. What's the intent with this? I see that Expertise is only gained on succeeding with a task, which counterbalances this a bit, but it's still a surprise. 

Hello and thanks for the questions! I'll do my best to answer them :)

1) No, players must move up through the dice. This represents them gaining training in the given ability. Dice move from d4 to d6 to d8 to d12 (there is no d10, which is where the confusion might have come in?)

2) The intent behind that is to give players a conundrum :) Do they choose to make unlocking new Skills easier by making Checks harder to achieve (a lower dice makes more difficult tasks harder), or do they choose to make Checks easier by upgrading their dice, making them more generally capable out in the world, but make Skills harder to unlock. A specific design choice in this case! :)

I hope that answers your questions! If there's anything else I can help with, just let me know. And don't forget, Mappa Mundi is now live on Kickstarter, and the most up to date version of the rules (the Quickstart Guide) is available on the KS page.

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Oh, thanks!

I actually wasn't aware of the Kickstarter, thanks for the shout!

Ah well I'm glad I brought it to your attention! :) The campaign runs until March 4th. You can find the link here: https://www.kickstarter.com/projects/threesailsstudios/mappa-mundi-an-exploratio...