
hey!
we're making a game about keeping a creature from death, using a ping-pong paddle.
i'm wondering, how to make the creature feel alive, and reactive to the environment?
*(orange-balled strange creature in above picture)*
The ping pong paddle lets you charge an attack, resulting in a ragdoll-ish impact & feel.
i thought adding the eyes a close-open based in collision w/ floor, an animation for when it gets hit, and more complex stuff like updating the mesh with deformations *(i dont believe i can manage to get this for the jam)*
Any good and simple ideas? how do you manage "alive characters" in your games?


