maybe give them expressions based on where they're currently heading, e.g. if they're about to hit an obstacle make them shut their eyes. also maybe make them move their pupils towards the player but that might be hard to implement
Viewing post in What makes a character feel alive?
very interesting, i hadn't thought about anticipation but it would be a great addition, i'm gonna look into it
today we're working with other npcs that will be wandering and pursuiting the pickups
we thought of googly eyes but im unsure how to do it. it will have eyelids, and eyebrows. Belu is working on the new creature design :)

little arms and feet can also be great to animate and ragdoll