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Deep Crisis's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #1648 | 1.812 | 2.667 |
| Enjoyment | #1787 | 1.698 | 2.500 |
| Theme | #1801 | 1.698 | 2.500 |
| Audio | #1806 | 1.472 | 2.167 |
| Visuals | #1844 | 1.698 | 2.500 |
| Overall | #1846 | 1.642 | 2.417 |
| Innovation | #1930 | 1.472 | 2.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
your hp is set to 1% so you cant let anything go wrong at all, hidden game mechanic also punishes you for missing bullets
What code and assets did you not make from scratch during the jam (if any)?
break samples in the music
How many people worked on the game?1
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Comments
simple and nice))
i like design of 'enemies', though it is minimalistic
Nice and space invadery :)