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(+5)

Fascinating! I just spent 10 minutes trying to figure out the trick here.

Are you, by any chance, pre-simulating the roll on each button click (in the background), then swapping the textures once you determine which faces will land facing up? :)

(+3)

ding ding ding!!! 

you got it! :)

(+1)

But it is interesting how you can spam click ROLL and it's fine. How many simulated rolls has he cached?

(+1)

the previous simulated rolls are deleted when you press ROLL, ensuring there's only 1 simulated roll at a time

smart

(+1)

Oh cool, I didn't realize a simulation can be done that fast. Nice