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The sixth episode of the Jelly Brawl is out now! NEW sounds and NEW battles!

Jelly Brawl is an upcoming physics based fighting game for mobile and PC.  

However, for those of you who are more reading inclined or just don't have time for a video I've gone ahead and done a small tldr writeup for you here.

  • I implemented the full versus mode!

Last week I only managed to implement basic local multiplayer however this week, I have finished the full 4v4 versus mode where players gain points for being the last standing in the round. The first to five points wins the match.

  • I made new sound effects!

I was getting real sick of hearing those basic sounds so I finally got around to making the game feel alive and goody with bells and whistle and a brass section.

  • UI polish

Along with implementing the store UI and color purchasing I made lots of small improvements to UI and its animations around the game. Making things more bouncy and sleek.

  • Converted project to the LWRP

I was noticing on lower end hardware my performance was lacking so I decided to try out Unity's LWRP. While I din't notice much improvements on my machine, on devices with integrated graphics, performance was more than double. I don't think it is a useful switch for every project but for this one with my target demo being lower end laptops, this was golden.

There currently is not a page active anywhere to follow development as it's a little too early in development for me to start that up however if you wanna follow development or support me, follow me on one of these platforms below:

My Twitter: https://twitter.com/ColeChittim

My Instagram: https://www.instagram.com/cole.chittim/

My YouTube: https://www.youtube.com/channel/UCZAyplO0M83Vq2knyq2STNw

Thanks for reading/watching =)