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Thanks for the heads up. I noticed that a lot of people didn't notice the cage on their first playthough resulting in a lot of people getting stuck :(

If I had the chance to redo that part I would have framed it in a way where the player is forced to acknowledge the cage before they progress, and maybe make it so that the cage is visible from where the player would be stuck at the drawbridge.

Minor hiccup aside, thank you so much for the kind words! I really enjoyed Turbo Duck, especially the storytelling which I found really moving.