“Cannot read property of undefined”
Under what context are you getting this error? It would be supremely helpful to know!
What controls how much ECN it takes to cancel an encounter?
Basically, it’s the incoming encounter’s average level minus the party’s average level. There is still a cost of 1 should these two values be the same, but, that’s the underlying gist. Should the party’s level be higher, the cost should be 0.
Okay, the inability to Potion inactives makes how they take damage on leveling a bit more annoying…
I’m not worried about “damage” on level-up, because of the (admittedly) corner case of a player swapping party members literally every fight. I am vaguely aware inactives can’t use their Active Rune skills, possibly due to what traits/variables have to be set to flag them as inactive. If they cannot be targeted outside of combat, my best guess is that the trait/variable that is set to make them inactive is also probably also making them unable to be targeted in the party screen(s). It might be possible to use an ability that targets all allies, and have the inactives be included in that array? I see I’ll see how true that is when I look at this again (again again again again again).