To help me visualize things a bit, you’d have a party-list that could look like, using boldface for active characters…
- Lester
- Richard
- Janice
…so? Something like this was certainly possible earlier in an earlier build of the system, though, I might not have accounted for adding a character already in the party to an empty active slot.
Thanks for answering so soon! Sorry, that diagram's wrong:
If I have:
- Lester
- Richard
- Janice
Then try to put Lester in the empty third spot, then Lester and Janice swap to become: - Lester
- Janice
- Richard
Which I don't think can be predicted from how the cursor works? That's my only issue, that the player couldn't know that'd happen. But once it does, it's easy to remember at least. EDIT: It's also a minor thing, that I only discovered due to messing around for the bug, just noting because I didn't expect it.
I’m not sure if removing the condition, or making it an optional condition, is the right move, as I’m not sure if those functions have some decision-making processes in regards to how enemies determine their targets
Good caution!