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(+1)

Damn it's so much better now!

I feel like storage is confusing to understand but also almost too easy to balance.  I thought it was actually power storage and it was bugged allowing me infinite power at first.  I do like hte storage efficiency multiplier concept though.

The potential is showing through much clearer.  Consider expanding on adjacency relationships beyond just the same type of unit being next to its own kind.

The prestige system is also cool, I might consider changing the criteria from current dollars to highest amount owned during a run, but I don't hate it as is.

Great to see so much progress, keep at it! :D

Agreed! Lots of great QoL and other fixes with ui and calculations, but now need to work on more mechanics and gameplay loop stuff. Its fun to earn some money but at some point it doesnt feel rewarding anymore. Will continue developing!