Lake Country Games
Creator of
Recent community posts
Hey! Thanks for the updated comment it feels great knowing the game feels pretty good!! Had to take a screenshot! I think you’re right, I noticed having a lot of scouts and flippers flips some number and you go negatives…. I am aware of this I think I need to dig deeper to why it’s happening. Luckily it’s pretty late game
LOL, you TCG snake! Keep in mind scouts spend your own money (you prob noticed this). That’s a funny way to get lots of cards fast (and usually for a steal since that’s what scouts do) thanks for the feedback, i think QoL/polishing is a big focus for me post-itch.io launch. Glad to see people are seeing some of the mechanics available to them like removing store inventory (wasn’t sure people would dig around enough to notice!) employee logic could use some changes and polishing. I do think the game could be played many different ways so some mechanics will be under used which should be okay, the employee automation is pretty important though and grading is very profitable if you have a keen eye. “slower drip-feed of new features” is great feedback, I’m thinking the same thing, I don’t want to overload a new player (that’s why i added a pretty interactable tutorial recently to unlock new tabs)
Thank you so much for the kind words! It feels great knowing at least 1 person enjoyed the game!! As for the bug, I will look into this and have it fixed pretty soon. My favorite part of the game is grading cards, theres just something special about sniping out a clean card and getting a gem 10 for your showcase :D
Did even more polishing and added a heat map for fun :D, also went ahead and made the tiles and buildings larger but the map smaller for a big performance boost and hopefully more strategy… just need to work on balancing. Also fixed storage issue not properly hurting the player when not having storage. 



