Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

now, take this with a grain of salt, because i personally hate programming UIs, but you are not really limited by the size of the dialog menu.  instead of multiple buttons, you could use a single dropdown, for example.  or a "slider" with several "notches."

just the two options would be sufficient, though.

Sure, and I've also considered having two 'columns' of options, a paginated approach with a 'next/previous' button or a 'Mass Effect' style response ring, but it's also about keeping things simple. Too many options can leave a player feeling overloaded with possibilities. But we'll see how it goes.

Right now, any extra UI is also extra development time, and even a small menu can be time-consuming to construct. If there's a lot of demand for a more fine-grained approach then I may implement it, but right now I'm concentrating on new areas, girls and content :)

(+1)

sure thing, boss, i get you 100%.  like i said, programming UIs is my least favorite thing to do, lol.