Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

Thanks, I'll look into those. They sound like the kind of bug that happens intermittently depending on your hardware, so they can be difficult to find and clear up.

I was thinking the same about sleeping, and am planning on adding a 'sleep until x' menu, so that should fix the other issue. It might have to be just 'until morning' or 'until night' (since some of the girls will be nocturnal) as the dialog box only has room for four options and there are six time periods.

now, take this with a grain of salt, because i personally hate programming UIs, but you are not really limited by the size of the dialog menu.  instead of multiple buttons, you could use a single dropdown, for example.  or a "slider" with several "notches."

just the two options would be sufficient, though.

Sure, and I've also considered having two 'columns' of options, a paginated approach with a 'next/previous' button or a 'Mass Effect' style response ring, but it's also about keeping things simple. Too many options can leave a player feeling overloaded with possibilities. But we'll see how it goes.

Right now, any extra UI is also extra development time, and even a small menu can be time-consuming to construct. If there's a lot of demand for a more fine-grained approach then I may implement it, but right now I'm concentrating on new areas, girls and content :)

(+1)

sure thing, boss, i get you 100%.  like i said, programming UIs is my least favorite thing to do, lol.