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The shooting mechanic was fun, and worked really well with the animal companion. I really liked how the projectile had weight to it, felt really purposeful when I was shooting it. The art is gorgeous and the progression is tight with a nice easy to remember backtrack path that makes the world feel really open. It was also a really good length for a jam game, long enough to give an experience but short enough to not outstay its welcome. bug free too. I look forward to the next episode!

super awesome job!

Thank you for playing! The ball was something I spent a lot of time on to get feeling how I wanted it, and I kept tweaking here and there throughout.