Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I tried the game again and I wanted to try dashing and I do do think changing the way you dash could be helpful. Highlighting why the dash is useful would also help. I could avoid most attacks without even trying to dash (which is a good thing) so I barely dashed even though  I was making a conscious effort to dash more. Don't take game design advice from strangers, but you could steal an idea from Cup head and have colored bullets that reward you for dashing through them. Maybe give the player a shield or remove the bullets from the screen. I don't know. But the dash as it is feels pretty useless. You could go the opposite direction and cut the dash all together. Replace it with something else or not. Again don't listen to me I am just some jerk on the internet.

 I made it all the way to the boss and it was really mean. I found its attacks nearly impossible to dodge and dashing did not help. I am sure with some practice I could beat it, but I didn't try a second time. It should give more of a warning before attacking or have easier to avoid attacks. It felt a little unfair.

You make a very good point with the dashing that I didnt think about. None of the enemies before the boss encourage you to dash, so it makes sense that suddenly requiring you to use it in the boss fight is unintuitive. In the future, I will try to (re)design enemies more with the dash in mind.

About the boss's difficulty: For me the fun of games like these is that you fail often, retry, learn and become better over time. It makes finally winning feel more rewarding. Therefore the boss being difficult is intentional, I don't want people to generally beat it in the first few tries. I hope that doesn't discourage you from playing :)