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(+2)

Dude, the chase level was great! I like the concept overall, but it was a real change of pace when Triangular Pyramid Head showed up.

(3 edits) (+2)

Fantastic video!! So much fun to watch. Thank you for taking the time and playing through the entire demo. It's great to see your reactions and overall experience. Really awesome! 

 Glad to hear you enjoyed the chase level of Red 8 so much. I've been thinking if it would be a good idea to include a smaller chase sequence sooner in the world, or is it nice as a "final level" of the world?

A couple of quick notes for you based on your initial feedback during your game play.... The final game will have  9+ worlds with 8 levels in each world, totaling 72+ levels (there may be some hidden levels in the main menu labyrinth eventually... hint hint).  Also on another note, there is a "map" under the pause screen in the game to help locate missed dots. Also, 100% on all levels in a world will unlocked a "permanent-aura" of that color in the level select area. 😉

(+2)

Love everything you just said. 

As far as the chase goes, I think it's a good way to end because it's such an unexpected change. I think doing a mini version would reduce the fear.

(+1)

Awesome! Thank you so much for helping. The feedback is super useful. 🙏

(+1)

Hello psychroclasm!

I have uploaded a new update to the demo with some new movement controls that I am hoping will help with the frequent wall impacts you experienced. If you wouldn't mind updating the game and giving it another play through, I'd be very interested to hear your thoughts on the new control scheme.

The new controls and movement have been redesigned with comments I received from the first release of the demo in mind. I appreciated your feedback the first time around and I'd really love to hear what you think of the new overall control scheme of the game.

Thanks again for the time you've played and I hope to hear your opinion of the new update. 
- Bobby