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But the design is minesweeper with hidden information. Every enemy except for the bats, skeletons and green slimes has a feature that you can use to make deductions:

  • Why are there different sprites for the mice?
  • Why are the shields of the guardians different?
  • Why does the minotaur turn around when you open a chest?
  • Is there a pattern in how gargoyles appear?
  • Where does the mine-exploding scroll skeleton usually appear?

etc etc

(-1)

Thats meta knowledge, and I think having to lose enough games to understand each of those aspects makes for an interesting dungeon crawler game, but not a very fun Minesweeper game. Forgive me for feeling this way, but this feels like a puzzle game like memory cards and not a puzzle game like minesweeper.