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SkaldingDelight

218
Posts
6
Topics
55
Followers
35
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A member registered Dec 15, 2019 · View creator page →

Creator of

Recent community posts

It really is a satisfying loop, i got 40 presents in and realized that I was in a meditative state.

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Some sort of highlight or confirmation for being on target is going into a post Jam patch note

Very nice. I find the last level could use some minor adjustments but you know how Jam time gets like

I hope the other people who made a platformer play this and find out what a short and fun platforming game should play like.

Nope, did you play your game in the browser yet?

Good work! I would love to see zombie kills giving you points or a way to balance the game around actually using the turrets to stop them.

I like the idea. Though I felt i was just watching a simulation waiting for a choice, there's a lot of parts of your game i'm not very clear on or sure about. I can see how the game loop is appealing, pushing and trying to influence the spread of your sickness is really fun.

10/10 no notes

Absolutely locked in the third day for that retirement

I like that idea, I'll note it in a post-Jam patch

Thanks! good looking end screen!

Nice stuff, I like the idea of stealing jump and steal power to navigate. Clear and efficient concept. 

I got you yo

I like the movement system in that game fr

Okay okay, I can dig this one. I could say something about the scaling in the web browser being a bit wonky or taking some time to get the movement/stealth mechanics. I like the vision.

Hey sure!

where da game?

It took me a moment to find the game loop, but I had a lot of fun when I did. I wanted to upgrade everything forever and was ready to play another set of levels/next world, so you captured the essence really well.

Seems like the web version keeps freezing really bad for me when I try to start the level.

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I like the look of this one. Took me a bit to realize how helpful the tornadoes could be. The menus are snappy and clean.

But you should be okay with a download release, It may not get as much traffic/plays 

"

Godot 4 and SharedArrayBuffer: If using Godot 4, you may need to enable "SharedArrayBuffer support" in the itch.io embed options to allow multithreading, or ensure you are using Godot 4.3+ which supports single-threaded web exports."

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I wanted to respect player time better in this game Jam, Its short and sweet.

I wanted to do more levels and gimmicks, but the 3 level structure is perfect for a game jam and gives players time to play and check out the other submissions.

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I wanted to respect player time better in this game Jam, this game is shorter is not combat focused.

I wanted to do more levels and gimmicks, but the 3 level structure is perfect for a game jam and gives players time to play and check out the other submissions.

Now this is a pack. Lovely work

Actually baller. I beat this game and would totally play more. Felt good to explore.

Outside player; Solid game; cute mechanics. 

A nice stealth game, Its fun to play and looks great.

Its pretty cool to pin the ball against a corner and rack up a huge bounce count before kicking it into a goal.

Pretty cute, I like the translation of a mechanical game into this format. 

Pretty solid look

This is pretty neat

I had a hard crash on the 2nd boss during its dying hit, on hard difficulty but other than that I really enjoy the game. Found it from youtube.

A rather fun experience honestly

Fun little potion brewing mechanics

I like the old school tower defense games and gave you a wishlist

A rather interesting project, I liked moving through the map in the 3D space surprisingly well

Cute game, Would love to see more

Nice concept so far

I had a lot of fun with this one and would play a bigger version of this game maybe with expanded balance. getting hit with a 1000 unit order when im producing 20 per turn was a little rough but it was 60 locations deep.