I tested your world on both web and VR. Overall, I think you didn't do as bad as you thought last, we spoke. Finding your way out of a maze can be challenging and fits the theme. I did not expect the maze walls to start shifting. It reminded me of the stairs in Horry Potter. I made the world feel alive, a little frustrating at times but that's a maze for you. I did have an issue with getting to the snow area with the keys. I kept getting sent to the end area with tea before getting any keys. I did finally get sent there for the green key. I think there were some missed opportunities for SFX and VFXs also. I will detail my finding below. Again, great job on your submission and thank you for participating in the jam!
- I noticed a lot of z fighting with the floor below the walls as they rotated. You could make the floor invisible and just have the walls rotate.
- The walls rotating and picking up the keys did not make any noise.