Did you try it on Desktop or Mobile? I designed it only for Headset VR, where it works pretty good. I think that on the others it is pretty glitchy. On Headset VR, when one person opens the last door, then everyone is teleported to the Ending space. I was working just by myself, and so I had to keep it really simple in order to have something working to submit. It was a fun experience. And now I can cross, "Do a Game Jam" off of my bucket list. I loved your game as well. Very well done.
Davison57
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Thanks very much for your good feedback. 1) I just reput in the HW link to the itch.io page. I did it twice before but neither of them took. I hope this one will. 2) I didn't think I did Bad, however Tabz's piece really blows mine away, especially if viewed as a game. Mine is more of an Art Based Experience. Plus she had others working on it and so increasing the good, (it looks like she had worked with these people before and so they all knew each others strengths and weaknesses. As I had mentioned to you, I felt that with only 1 week, I did not had the time to get to know people well enough to increase the good v. the drag of dealing with other new people. 3) Yes, I enjoy what I call my Turn Mazes. They can really disorient you. 4) I did try to add sounds of the walls moving. But I could not get sounds liked, and I could not get them to start and stop realistically. I felt that I need to move on and get the whole game working instead of really great door sounds and a game that didn't work at all. 5) Speaking of didn't work... I can only assume that your getting sent to the end part (tea table) was in Web/Mobile, which I did NO WORK ON. They seem to work perfectly for me in VR, WITH THE ONE EXCEPTION OF: a last minute discovered glitch of - if you take the green key to the blue door your will get a Bell sound - BUT no recognition code in a Debug, however, this somehow means that you get set to the Ending on three keys not 4. It was a really last minute discovery, and I decided that it was rather rare, and it didn't really take that much away from the experience. 6) Z-buffering, yes I know that it there. I feel that you need to have the floors turning to help the player understand WHY they are disoriented. My solution is to raise up every other floor by 0.001 meters. That should eliminate most of it. 7) Yes, a sound effect on picking up the keys would have been nice. And if I had had the time to let the experience sit for a day of two before sending it out, I probably would have done something along those lines. As I mentioned in the sign at the Ending, this was a Proof of Concept piece, showing where things could go if given the right environment. Thanks very much for taking the time to give me this feedback, it is really appreciated. And thank again for hosting this game jam. Paul Davison
The Meta Horizon World link is: https://hz.me/w/582746637918315?hwsh=bUYjp94GcK
This is a short 15 minute Adventure Experience for up to 4 players. It is about being Lost, and Finding your way out. I have included no videos or screen shots in my submission, as I consider the process of being disoriented, not knowing anything about your current environment, an essential quality of Being Lost.
