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I enjoyed playing this a lot, despite some small mishaps.  The Arts: The simplistic art ist lovely, the overall style is very consitend and charming. The UX  & UI is clear and effective at giving feadback. What I would have liked is the music to not restart on level / menu change and for it to have more variety and the posibility to mute it entirely as in the long run it can be repetetive. The Technical Stuff: The execution of this game is near flawless. The main mechanic works consitently well and detemenistly, despite unitys "special" physics. The flight predictions was always accurate and I didnt experiance any major bugs. Unfortunately the resolutions was locked (web build), so when playing in full screen mode, I could practically taste the pixels. The Camera would follow the ball in a nice path - usually, when it didnt spontaniously decide it wanted to trigger epilepsy. The Game Design: The core loop is not much different from any other golf game, what stood out to me was that the player did not need to specially controll the power of the ball though timing or similar methods - it went exactly where perdicted. This removed both some randomness and some skill from this genre - it solwed the game down, made it more tactial. The collectibles were a nice touch. They gave insentive to explore differing routs and added extra challange, but in practice there was no real reason to collect them. In the end I ignored them entirely and focused on scoreing ht hole in one. Which brings me to a point, which im not sure I should critisice or praise: It was near impossible to change the angle of the shots for long range accuratly using button presses, at the slightest touch you would be aiming meters away from target. Wether that was an oversight or a deliberate decision to give incentive to shorter shots in unclear to me. The collectibles (ball and bat) were a nice touch, but in practice werent much of change, as the long range bat has no minimal distance or accuracy nerf, making the other bat useless. The Presentation: This is where the game shines, every single aspect of it looks polished, from the UI, to the level design to the itch page - everything screams "well done". This "feels" better than most of the games on the playstore :). General Verdict: The game is fun, good looking, well presented, but it does have a few small issues. I look forward to a future extended version with more levels, some quality of live adjustmens  and a bit more depth for the upgrades. Overall, I recommend this game!

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Thank you so much for taking the time to give this valuable feedback.
I do outright agree with you on most of the points you mention.
Both collectables and Clubs/ Balls fell victim to some over scoping on my side.
The last thing I hope to get into the game was a secret stage for which you would need to collect all special coins.

Till the end I wasn't sure if I would add some kind of timing mechanics for to make it more skill based. But my fear was that it could kill the pacing  as I was more aiming for an arcade style game.

Even though the content was a bit short I focused a lot on making the game feel right and
I am glad you enjoyed it.