OMG! Just what I was looking for !! Two questions..
-Can we change the color of the green bar? Or maybe have it as 2 different gradients.. ?
-Can we use a picture as the background instead of the Window?
The two questions above would make this perfect for anyone for making their button mashing look unique to their game.
Viewing post in [CGMZ] Button Mash for RPG Maker MZ comments
Hi,
1) Yes the color (actually 2 colors because it is a gradient) is an option when setting up each button mash event. So you can have different colors for different button mash events.
2) You cannot use a picture as the background with the plugin, but you could set the window to be transparent type and show a picture where the button mash window would be. It might be a bit difficult to line up, I can look to add a picture as an option in a future update. You can also change the window's windowskin, back opacity, tone, and padding but those settings currently affect all button mash events.
Also while testing this I noticed that I forgot to hook the background type parameter up 😅you can add this code into the js file to get the background type parameter to work:
CGMZ_Window_ButtonMashProgress.prototype.initialize = function(rect) { Window_Base.prototype.initialize.call(this, rect); this._gaugeRect = new Rectangle(0, this.lineHeight(), this.contents.width, this.lineHeight()); this.setBackgroundType(CGMZ.ButtonMash.BackgroundType); this.clearData(); this.hide(); };