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Heya! Sorry if this is the wrong place to post about this, but I've been trying to dig around & follow the tutorials, but I'm having a bit of a weird problem.

I may have done this wrong, but I'm having an issue where my mouth is in the correct position while idle, but when I talk, the open mouth image is way to the side. The files are the exact same size for both closed and open, and normally line up right on top of each other. 

I've tried messing with the individual motion settings, adjusting the open mouth image file itself to compensate and then updating the layer files, but nothing seems to work, it always goes to the same off-center position. Any suggestions?

(I tried to attach screenshots but the post wouldn't let me so lmk if you need any to see what I mean)

Things to check: 

  • Does talking motion have any X movement value? 
  • If you click the animation settings for the idle & talk sprites (the small film clip icon), do they both have a the same frame size, and a number of frames that make sense?
  • Is this a new layer that you've created since the last update, or is it carried over from an older setup?

If you like, you can send me your layer set.xml file on discord (@rahisaurus) and I'll take a look.

Thank you so much!!

  • I did try to mess with the Talking tab in the Individual Motion section, as there is a value in movement, but it didn't seem to change anything so I reset it
  • Since this isn't on an animation loop, just a swap between two images, I didn't mess with that BUT I did check and yes they do have the same values between Idle and Talk
  • It was happening on the original layer I made, so I deleted that and made a new one, but it has the same issue, I assume because I didn't fix whatever was actually causing it in the first place but I ran out of places to think to look haha

I sent a friend request on discord (same name as here) if you don't mind taking a peek! I really really appreciate your help in all this, thank you so much again! ♥

(+1)

To anyone finding this thread - the issue was that the two sprites  for Idle and Talk were not exactly the same size. Because the pivot point for each sprite defaults to the middle (and is aligned with the size of the Idle sprite), they didn't line up in RahiTuber.

I should probably add to the documentation that the Idle/Talk/Blink/Scream sprites must all be the same size if you want them to align.