The game has good graphics and great music, but the sliding physics of the character really spoiled my impressions. I really wanted to beat the game, but at the moment with parkour over a large gap, I got tired. I fell 5 times and 4 times I was almost at the very top in the same place. The game needs a more controllable character.
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Thanks for the feedback! Yes, I overdid that last section. I was so worried that the game was too easy that I made the end too hard. I need to remember that players are always gonna struggle a lot more than the dev. I should get it to where its fun for me, then crank it down a couple more notches from there.
I didn't want a more precise controlling character for this one, him being like a personified snowflake floating and drifting through the air was the vision. But some of the level design simply doesn't fit that vision. Thanks the feedback will be so useful in the future!