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(2 edits)

1. If you do, make it skippable past the first time.
2. The forest area definitely felt like there would've been something more to it. Like another commenter said, consideering the dryads are known to grow from the corruption, turning the area from a simple chase sequence into a puzzle to make them grow might be a cool spin on it
3. Loved the vine and dryad animations. Protip though: before the event, load all the images in sequence off-screen on a dummy event to get rid of the sprite flicker. As long as they've been loaded at least once, the flicker won't happen. It's helpful for the character portrait, too.
4. The science scenes were cool, although I never actually found the laboratory. I just accessed them through the gallery. Where is it?
5. N/A
6. Did find it, quite enjoyed it. Was the first code I thought of.

General feedback:

- Artwork is great! Love me some cowgirls. Can't wait for the other expansion types!
- Please look around for new music. I think it's safe to say that the default RMMV music tracks have been done to death by this point. There's oodles of great royalty-free music out there if you go looking.
- You should aim to reward the player with fetish scenes for succeeding, rather than as a failure state. It's really counter-intuitive to lose to get what you want. I know why it's done and it fits with the gameplay, but it shouldn't be prioritized. Still, props for giving the player a consolation prize for losing, so there is still an incentive.
- I presume the money will be used for purchasing stuff other than tokens at some point? The shop feels quite anemic at this point in time.

Overall, I really enjoyed this and can't wait to see it develop further!

Firstly, thanks for the excellent feedback. I appreciate it.

Chuckl609 did have a good suggestion and I will probably use something in relation to it.

That's good to know about the images. I was thinking I would need to put them on a higher image layer and then lower them down,  but preloading them will be easier to do.

The lab is intended to be a scenes only location. I could technically make it accessible and let the player examine parts of it, but the gallery is the intended way to interact with it.

I can look for other music. I also noticed that this music is used by, basically every other RPGM game so far lol.

It is kind of funny making reward events for failing. I'm going to make an extra scene for each region once you beat them. They are going to take a bit to make though. Hmm, maybe i should also make a scene for when you rescue enough people too.

The money is kind of a weird left over from the original concept for the game which was that you had to earn 1 million coins to pay for your resurrection. As I scrapped that idea money has become much less important, especially since there will be no actual battles. Oh, I could make usable items that reduce essence or something along those lines.