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Seems like the movement input is ignored for a short time after kicking. Maybe the problem is related to the animation?

Anyway, I enjoyed spam kicking spiders and the death animation!

(+1)

When you kick, the movement is disabled; this was the intent, but it feels clunky at the moment. I need more frames for the kick animation and to align the cooldown with the animation for it to feel better.

Thank you for your feedback.