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It simply amazes me how you have managed to code this complex gravity mechanics in such a short period of time, you rock! It is indeed a tricky game, but at the same time I find it enterteining to keep trying even when I fail several times, and thats because of those amazing physics programming.

The visuals are amazing, it kinda gives me the retro vibes in an amazing way. Also love the cinematic detail when completing/failing a game, its so cool you have put so much attention in those details.

I hope you keep working on the project and add some audio design. Congratulations for such an outstanding game!

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I am amazed on level of support you gays and gals give my. It was my first Game Jam and first time I made a finished product using Unity(I started playing with it in January). 

Regarding physics, well it was not that much hard but may be reason is: I am mathematician :)

Joining that jam I was planing to try build something playable during limited time span. And I made a deal with myself: in case if I will get good feedback on mechanics - I will rebuild it prettier in several month span and will publish it on Steam. So yeah, I know what I will do in my spare time soon ;) 

Wow, I would love to have someone with such a good understanding of math and physics on our team. Your profile is hard to find, Im sure developers will fight over begging you to join them :)

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:) I kinda already have a team. Me and my friend playing with idea to start our own small gamedev studio since new year. He have same background as me and we had a one successful cooperative project during our university years: we made a spiritual successor to BattleCity based on Microsoft XNA. And our current plan is to rebuild it on Unity, publish it on Steam and then go with new ideas and games to have releases several times a year of well made but simple to do and play games.  :)

That Jam I entered solo because my friend currently busy and also I was considering it as test run or warm-up before LD 46 which we are going to attempt together as a team. So meet you there, I guess ;)

Amazing, good luck to both of you on your future project and on LD as well. I will buy your game on Steam when you release it for sure <3

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Great! That makes one already :) Now I need 9-19 more buyers(depending on how I decided to price it) to cover submission fee for Steam store :D

Haven't  I promissed you a Steam release of Gravity Well? Well, I not delivered it yet, but we are on right track already: we have demo up, we will be featured during Steam Summer Festival and you can add it to your wish-list ;) 

https://store.steampowered.com/app/1304850/Gravity_Well/