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I have just one word: insane. It's absolutely insane how you managed to make a game like this, so complete and polished, in a month.  And it's not even short of mechanics and bosses: every one of them had its own unique ones, with attacks that changed the more you damaged it, making you need to adapt. I had so much fun defeating each one, it truly felt like a strategic experience of where to position yourself to get the best result, instead of just "shoot and dodge".

The graphics and ambience are just on point, just one minute and I was completely immersed in the game. Also, I'm quite a fan of "analog horror" media, the atmosphere reminded me a bit of those and I think this would go hard for other fans of the genre.

I also liked the story a lot, because I love it when an author tries to express something with their game, and ohh boy if there was something to be told. I already like kaiju, giant meat monsters and horror a lot, but I genuinely didn't expect it to go in the direction it took. I think the theme was a very, VERY bold one, expecially for current times, and I appreciate that a lot.

Overall: I will await for the sequel. Incredible job.

Just one thing: at the very start, I couldn't figure out how the game worked, because I fixated on the "enclosed" part of the sigil I needed to make, trying to figure out how a 2 point shape was an enclosed one and even if I was just looking in the wrong spot. I think in this case, a 3 points sigil as the first one would've been easier to understand, but that's just my opinion.

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Thanks for the feedback! You are spot-on about the analog horror bit, Midwest Angelica was the main inspiration for this besides Evangelion. The "enemy Peón BANISHED" is actually reference to the "Starkill threat OBLITERATED" in that series.

As for future content, there won't be a sequel, but there's going to be a post-jam update and I have a few ideas for a Steam version with a few new bosses and a continuation of the story after the Blackout League's formation.