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(+1)

i LOVE this mechanic!! played until i softlocked (i think i somehow threw the scythe out of bounds??) really really interesting stuff you could do here. only real criticisms are that i feel like the scythes hitbox should've been smaller to more closely match what you see on the guide, would've made lining up shots with the bouncy walls feel a little less luck based. and to make it so you could throw the scythe while jumping, feel like there could be some interesting puzzle concepts in that. overall though this was neat! good work :)

Oh damn wish I had more time for playtesting. I'm glad you had fun at least! I plan on making a spiritual successor with similar gameplay and improve upon critiques people have provided so your feedback is extremely helpful!