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(+1)

I played the game. I finished the mine in about 3-4 hours. I enjoyed it! The pause-in-real-time system, allows me to plan in the middle of the chaos. It allowed me to switch targets allowing me to survive in the fast-chaotic pace of a firefight. It has nice potential.

I got several problems with the game though:

  1. During the first phase of battle, sometimes, the squad members can accept move orders, sometimes, only the mount up the tank order is the only one heeded.
  2. Another is several frustrating elements of the firefights, perhaps, the troops could lean from cover, allowing them to shoot from tall cover, or trees.
  3. Speaking of which, I wish I have the option to go prone to compensate when engaging from areas that lack cover. And bonus to be hard to be hit as a result.
  4. When accessing interfaces in the middle of combat. I can't click 'Exit Vehicle' without panning the camera. Perhaps, you should adjust the float value on the left on when to start the pan, or add an if condition to not pan yet when hovering over character UI. I think could be called inside camera panning conditions and manually check if it overlaps a UI using Rect's intersect.
  5.  When fighting in the mines, god, the troops are getting unresponsive.
  6.  One problem I have is the problem of recruiting people, so far, I got Katya, a girl with Mosin Nagant, another with a Trench gun. That three, I never got those other characters.
  7. I don't if its my luck or something, but every travel I got rarely result with no hostile encounter. Perhaps, make it a little bit predictable. Maybe when on town, collect rumours or maybe on travel, about hostile activities aside from the pursuers.
  8. Something I should point out in the art, but the 3D models of the ladies seems...too small. Like, a significant difference compared to the male soldiers. They look too chibby as a result.
  9. Also, when I finished the mines, there seems to be no prompt if I finished something. Only that the adventure continues.
  10. Before I forgot, perhaps the buildings become climbable.


Aside from that, I enjoyed the game. Hoping to see more from this game!

Thank you for playing the demo and giving us detailed feedback! We're releasing a new demo with a kickstarter launch on this 28th at 3pm PDT so please try that one out, too! 
https://www.kickstarter.com/projects/1611326065/unconventional-warfare-a-waifu-real-time-strategy-war-game