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(1 edit) (+1)

For 3# yes you could put an arrow for a tutorial section for example, but in other cases you can add dark spots to imply they've been hit before. Other ideas are stuff like road signs or anything else to subtly show where you need to throw, like maybe a collectable you have to throw the scythe at to collect?

(+1)

Oh I see, so with trial and error you can know where you've already tried so if the deflect fails you can make it work. Yeah that's definitely a good idea, I'll add that to my notes thanks!