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(2 edits)

I think the new options don't work completely yet.

I tried to – partly – recreate, what I did before with long, thought through prompts. Additionally I tried a setting where tentacles do not fit (in my opinion), so I put these into the Narrative section:



(I made sure that those are the only mentions of tentacles left)

Then after the first propmt I see this:


[Edit]
After a reload and renewing my edits to the 5 options from the Developer Mode, it worked.

(1 edit) (+1)

Sorry about that, should be fixed now! Narration prompt was being forced to default prompt when sent to AI

Now to do a quick check you can change the prompt from a forest to a sandy beach and it worked for me

(+1)

There is no need to apologize, I am glad that a game with this amount of freedom exists. What I said in the post scriptum of my comment 2 days ago still counts for what it's worth: I’m aware that the game is highly experimental and still a WIP, but that’s why I write my comment, because bugs/problems must be named to be found.

(1 edit)

I did some testing with ideas from previous stories I created within your game. It seems to work fine now, at least I couldn’t find any new problems. But the random stat-changes still occur from time to time. (in one case a gold coin got my character pregnant when picking it up)

(+2)

Thats the limitation of a small AI model that is cheap to run unfortunately. The game relies on a very small 7B model (mistral instruct)