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(3 edits) (+2)

The preface of this book hit home with me: I remember the first time I heard about Dungeons and Dragons, it seemed amazing. But then I stumbled upon the rules and was a little bummed. All that just to start playing? 

I discovered that I loved the idea of what I thought playing dnd was like.

That's why I ended up loving rules-light games. And Everspark is pretty damn close to a perfect match if you wanna hit that play-to-find-out feeling. It might be a bit too light on rules for the most die-hard, rules-lawyer fans of ttrpgs but it's great to introduce new people to the hobby, and for people that really enjoys the creative liberty that comes with a rules-light ttrpg.

I've played or read a bunch of the games listed as references and I have to say that the Sparks mechanic is genius. I could easily see myself using it with other games too. 

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Thank you so much, that warms my heart!