It's a nice looking game with gameplay that reminds me a lot of fireboy and watergirl, however the double jump doesn't work sometimes and the first time I played the purple character reached 0 health but didn't die, and I also think the darkness is too much and made it so I couldn't see the ground and didn't know if it was safe or not (unless this is an intended gameplay mechanic, which is valid). Overall it's a nice short game that is probably better enjoyed with friends, good work!
Viewing post in Double Dose (Jam version) jam comments
Thank you for playing my game and for your feedback! You're absolutely right about what you mentioned; these are things I'm aware of, but due to time constraints, I couldn't refine them. Still, this experience gave me an idea that I think could work in a more developed game. Also, as you said, this could be great for playing with friends, making it even more fun.
Once again, thanks for your comment! 😊