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It's not open source. What mechanic are you specially wondering about how it works?

As for stuff like changing some values like puppet gold, I'll think about it. But since I will probably adjust how the economy works anyway it probably won't happen yet

I was just curious about how the game determines wether or not a country/nation should become a puppet of another nation after a war (is it based on a percentage of land lost, is it a static number, or maybe it’s something else).

I also wanted to know how the new city revolts feature works; what does the revolution-percentage represent? Does it mean that once a certain duration of time passes, the game randomly determines wether or not a city revolts based on the percentage? I’m not to sure lol.

Nation will become a puppet if they lost any territory and they are small enough compared to the other. If I remember correctly it was probably like 40% size max.

As for city revolts. Revolts can naturally occur if the percentage is higher than 100%. And they specifically occur when the current owner ends a war. That's when possible revolts are checked.

Gotcha! Thanks.