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(2 edits)

Could someone help me out?

I was wondering, is this game open-source (or is there someway I could see the code)?

I just want to dive into how the game and find out exactly how its mechanics work. I’ve looked everywhere, and I can’t seem to find any specific documentation on anything.


Also, in regards to any suggestions I have, I feel like just making the game a bit more modular would be awesome!

For example, you could just to little things like allowing the player to set how much gold should be payed by puppets or the maximum amount of gold (per tile) for countries when maximum gold is enabled. This way, you won’t have to constantly change this if it seems wrong later; you’ll just be able to customize it as the player.

It's not open source. What mechanic are you specially wondering about how it works?

As for stuff like changing some values like puppet gold, I'll think about it. But since I will probably adjust how the economy works anyway it probably won't happen yet

I was just curious about how the game determines wether or not a country/nation should become a puppet of another nation after a war (is it based on a percentage of land lost, is it a static number, or maybe it’s something else).

I also wanted to know how the new city revolts feature works; what does the revolution-percentage represent? Does it mean that once a certain duration of time passes, the game randomly determines wether or not a city revolts based on the percentage? I’m not to sure lol.

Nation will become a puppet if they lost any territory and they are small enough compared to the other. If I remember correctly it was probably like 40% size max.

As for city revolts. Revolts can naturally occur if the percentage is higher than 100%. And they specifically occur when the current owner ends a war. That's when possible revolts are checked.

Gotcha! Thanks.