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Nice one :)

I really liked the sound and art design of the game.

The gameplay was also very fun and I love the overall idea of the game.

I think a better pathfinding for enemies would improve the game a lot, or that some enemies can phase through walls as well.

After a little polish I would like to see more content after the jam :)

Well done!

Thanks so much for taking the time to play and give feedback! I love that you are thinking about the pathfinding as well.  I started making some changes to it. I fixed a decent amount of the basics (like them running against the pits). What do you think might be some interesting behavior?

Nice to hear :)

I think improving the base movement so that enemies turn around at the wall and find another way would be cool.

In terms of other interesting behaviours, I had some ideas while playing your game for enemies with different movement types.

  • Enemies that also can use a dash ability to phase through walls
  • Enemies that can go through walls but are slowed down while doing so
  • Enemies that can teleport by creating a short-lived portal on the ground or perhaps on normal walls
  • Enemies that try to escape if the distance to the player is too close because they can't attack without a weapon or use a range weapon
  • Enemies that can use a sprint ability when they are too far away from the player

Hope I could give some inspiration or useful ideas :)