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Looks amazing! The performance leaves a bit to be desired, but this shows that Godot is a tool, and proper art direction and quality assets (especially textures are important) really makes it look good. Hats off, your skill is clearly visible.


Some questions though; what do the gi options actually do? To me it seems like lightmaps are being used, at all settings, but do the higher settings mean? Ssao? Ssgi?

Also, how did you get the texture quality setting to work? Godot doesn't have texture streaming. 


Anyways, thank you for creating this. 

- WrobotGames

hello!
- GI options switch the resolution and rendering quality of voxel GI. Lightmaps are not used. It's not very notable visually, but there is big difference in performance especially on older GPUs


- Texture quality settings  simply cap maximum texture resolution. Let's say you have a 1024px texture - if you set textures to low resolution it is only sampled as 256x256.