Looks amazing! The performance leaves a bit to be desired, but this shows that Godot is a tool, and proper art direction and quality assets (especially textures are important) really makes it look good. Hats off, your skill is clearly visible.
Some questions though; what do the gi options actually do? To me it seems like lightmaps are being used, at all settings, but do the higher settings mean? Ssao? Ssgi?
Also, how did you get the texture quality setting to work? Godot doesn't have texture streaming.
Anyways, thank you for creating this.
- WrobotGames