Still in the early stages of playthrough; I can't get the rpgmaker for linux to work on my PCLinuxOS machine, it only works on my Linux Mint install, which I'm only at 1/week! I'll have some edits for the Chapter 1 playthough, so if you downloaded it, check back in a few days for the updated version!
Found some crocks that existed in Ker's original and haven't been addressed in the Remaster, specifically in the starting equipment. First off, money is tight, the 1st job is the wolf tails, and that's HIGH DIFF if you happen to do it before you collect Terra! If the world is going to be "open" enough to let you do certain tasks in any order, they should be doable in any order! Either that, as is done elsewhere, force the player to Do The Things in the intended order!
Second, WHY is it that a 50gp Bracer (usable by Sarah only, of the initial group) adds exactly as much Defense as a 25gp Small Shield (usable by MC or Sarah)? Except that the Small Shield adds other benefits as well?! This is just one example, the whole equipment scheme needs to be audited. With starting cash as tight as it is, buying the wrong thing(s) can really f--k the player over; the Remaster less generous with starting equipment than the original, Sarah's starting weapon being a short sword instead of a longsword, for example.
Third, I'm a little rusty with RPGMaker key bindings, which differ from, say, your typical (and now more common) Ren'Py game. I missed a bunch of early screenshot opportunities because I hadn't stumbled back upon the keys to hide text and so forth. How about a keyboard reference card?