Really polished overall! I love how different the bosses are, even if their difficulty has a pretty wide rage over the game. The second boss only took me one try, it maybe could use a response pattern to players sticking close to them? But the ghost boss was also wayyy harder to hit than anything else, during my first couple tried they floated out of my jump range for the whole fight. I really like how the all the bosses have different attack niches, going from straight projectiles to arced quills to melee attack definitely kept it fresh!
The slot machine for rolling fight modifiers was definitely a nice addition, although it would be cool to see a little more tying it to the rest of the game, like is this a gambler's graveyard? Or are you fighting on the side of the god of luck?
Controls were honestly a highlight, the dodge felt really responsive and I picked up on the attack range almost immediately