Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

The linux version doesnt seem to be working, i open the game, i see the studio splash, and then it just fades to a green screen and nothing happens

Sorry to hear that. There should be a log file located in "~/.config/unity3d/Unifox Game Studio/Nymphomania Fantasy Town/Player.log"

If you could send it to nymphomaniafantasytown@gmail.com, taht would help us to resolve your issue :)

The same issue with the last version. The log contains errors (the second error repeats until I kill the process):

- Loaded All Assemblies, in  0.976 seconds
- Finished resetting the current domain, in  0.030 seconds
[Physics::Module] Selected backend.
[Physics::Module] Name: PhysX
[Physics::Module] Id: 0xf2b8ea05
[Physics::Module] SDK Version: 4.1.2
[Physics::Module] Integration Version: 1.0.0
[Physics::Module] Threading Mode: Multi-Threaded
Default vsync count 1
requesting resize 1920 x 1200
Using native desktop resolution 1920 x 1200
requesting fullscreen 1920 x 1200 at 0/1 Hz
Desktop is 1920 x 1200 @ 60 Hz
UnloadTime: 1.577785 ms
Odin Serializer ArchitectureInfo initialization with defaults (all unaligned read/writes disabled).
Odin Serializer detected whitelistd runtime platform LinuxPlayer and memory read test succeeded; enabling all unaligned memory read/writes.
RenderGraph is now disabled.
Kernel 'UploadData' not found
ArgumentException: Kernel 'UploadData' not found.
  at (wrapper managed-to-native) UnityEngine.ComputeShader.FindKernel_Injected(intptr,UnityEngine.Bindings.ManagedSpanWrapper&)
  at UnityEngine.ComputeShader.FindKernel (System.String name) [0x00039] in <05558c30d5da4966a4e8472de5ffc811>:0 
  at UnityEngine.Rendering.ProbeBrickPool.Initialize () [0x00050] in <0e29b8cb7c3e452ba5209afcbac7b781>:0 
  at UnityEngine.Rendering.ProbeReferenceVolume.Initialize (UnityEngine.Rendering.ProbeVolumeSystemParameters& parameters) [0x00114] in <0e29b8cb7c3e452ba5209afcbac7b781>:0 
  at UnityEngine.Rendering.Universal.UniversalRenderPipeline..ctor (UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset asset) [0x00242] in <bde514bf9cef4beb9d9928af3819cef7>:0 
  at UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset.CreatePipeline () [0x0006b] in <bde514bf9cef4beb9d9928af3819cef7>:0 
  at UnityEngine.Rendering.RenderPipelineAsset.InternalCreatePipeline () [0x00004] in <05558c30d5da4966a4e8472de5ffc811>:0 
UnityEngine.DebugLogHandler:Internal_LogException_Injected(Exception, IntPtr)
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline()
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline(RenderPipelineAsset)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, IntPtr, Object)
Exception: Blitter is already initialized. Please only initialize the blitter once or you will leak engine resources. If you need to re-initialize the blitter with different shaders destroy & recreate it.
  at UnityEngine.Rendering.Blitter.Initialize (UnityEngine.Shader blitPS, UnityEngine.Shader blitColorAndDepthPS) [0x0000d] in <0e29b8cb7c3e452ba5209afcbac7b781>:0 
  at UnityEngine.Rendering.Universal.UniversalRenderPipeline..ctor (UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset asset) [0x0006c] in <bde514bf9cef4beb9d9928af3819cef7>:0 
  at UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset.CreatePipeline () [0x0006b] in <bde514bf9cef4beb9d9928af3819cef7>:0 
  at UnityEngine.Rendering.RenderPipelineAsset.InternalCreatePipeline () [0x00004] in <05558c30d5da4966a4e8472de5ffc811>:0 
UnityEngine.DebugLogHandler:Internal_LogException_Injected(Exception, IntPtr)
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline()
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline(RenderPipelineAsset)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, IntPtr, Object)
(+1)

Thanks for the report, I'll try doing a fix for it, it seems it's the Unity's Render Pipeline that has a bug. 

I've changed some parameter, it's currently building, I'll get back to you when it's done, in hope that it will resolve your problem :)

(+1)

I've changed the archive with a new version, could you test it ? Thanks you very much :)

Yeah, now it is working good. Thank you for that fast fix. Good luck!