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(2 edits) (+1)

This is an interesting idea, the progression of the puzzles felt good - I played on a keyboard instead of the recommended controller, but I will say that movement felt weird as it doesn’t work from the view of the camera.

Another observation, is that I felt a little slow, maybe knowing what I have to do to solve the level, but having to for example move towards the bomb, move the bomb towards the wall, explode, move the knight to the other bomb, move the bomb to the other wall, and move the knight to the exit. Is it because the movement is slow? Maybe it would be nicer to transform into the object and maintain its position as a spirit? I’m not sure what’s the ideal solution here while keeping your vision. Also also, why not use a single button for switching between objects?

The sound effects and particles are satisfying, and I appreciate the care that went into the settings, intro and pause menu! Overall, good job! :)

Thanks for playing! 

Yeah I agree with the feedback, they were a few of the concerns I also had when the game was finished, I think the movement especially I was mainly testing on a controller so it felt fine and I didn't realize the keyboard issue until later on in the Jam where I simply just didn't have time to address it.   

I do plan on taking this idea and fleshing it out a little bit more to make it a bit more polished, add a few more puzzles etc at some point, so I'll for sure be taking your feedback into account!