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Wow - I didn't get the concept by the time I was at the first level, and when I clicked only to see THE HOLE move, I absolutely lost it. This is a spectacularly designed idea, with many levels executing it brilliantly. However, some concepts I would've liked to see taken to a further extent, like the mice (which were in two levels), the buttons (which were in one), and the looping screen (which was in one). Regardless, this was still a very enjoyable time, and is highly recommended. 

(+1)

Thanks for your kind feedback! That moment of surprise was exactly what I was aiming for by hiding the aim indicator on the first shot. I'm really glad it worked :D

I'd love to make more levels with the mechanics, and combine them in more creative ways. Right now this is just a small selection of all the ideas I had while jamming. 

Thanks for playing!