Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

The twist right after the tutorial that the customers were going to be shooting at me had me laughing for a bit lol. This is a well-made and cool entry. However, I feel like the mechanics could use some tuning. Because of how the customer satisfaction mechanic works, levels take a lot longer to complete and can take ages the moment you lose some amount of satisfaction and it's hard to know how close you are to completing a level.

I think it would work better if the bosses had distinct phases based on how many times you have satisfied them, getting more difficult each time. So, their phase would swap after every order basically and you would know exactly how far you are from completing the level and won't lose progress. The death mechanic would likely need to be changed a little bit to complement this.

Other than that, the pixel art and music is great, well done :) These are just my suggestions. Oh yeah, I also had no clue that dashing was a thing I could do until I beat the game.

Thanks for playing!! I will have in mind the suggestions on the satisfaction mechanic. I think dash is just introduced in the death screen of each level because yeah, you can beat the game without using it.