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At first, I played and finished the game thinking I'd only be able to possess weapons. Imagine my surprise when I found out you could actually possess enemies and be able to use a second ability with each weapon!

I'd say the reason I missed this in my first run is that the game refers to the tutorial pathway as "Story", and the game also spawns you right next to the "START" panel. Since I wanted to experiment how the game felt, I naturally went towards "START" first. Making it more clear that that pathway is a tutorial could prevent people from missing any of that stuff.

I did also feel like the game could've used a bit of music as well. With that said, I like that all three weapons operate very differently from one another, especially the spellbook. Currently, there isn't much of an incentive to possess enemies, since staying as a weapon lets you continue attacking and you have a lot of health that way. The concept is interesting though, and I like the second attacks you get when possessing an enemy.

I also appreciate that you listed the controls in the pause menu. It's an appreciated touch.

This game has a neat concept, it just needs some polishing. Good work!

(+1)

thanks very much for this long feedback 

i really did not think about that ppl would just start right away so i tough the story would be the first think most would do i guess i was mistaken.

also i can agree with possession not being worth the hassle i just did not have enough time to balance it. 

with music lets be honest i just gave up lol

thanks once more