it plays fun but i had the issue where the player sprite was just big black rectangle which was in the way
Horry
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thanks very much for this long feedback
i really did not think about that ppl would just start right away so i tough the story would be the first think most would do i guess i was mistaken.
also i can agree with possession not being worth the hassle i just did not have enough time to balance it.
with music lets be honest i just gave up lol
thanks once more
thanks for review
as for control scheme it was something i picked up from too much of league of legends so for me using button and mouse to aim is not something as weird but i get it not everyone has the same expirance. As for second attacks its locked if you're in weapon state (only attached to an weapon) but it unlocks when fusing with enemies. I was sure i explained it in the story part so I'm wondering if you did it or was my explanation hard to understand.
As for lag spikes it's probably because Godot compiles shaders and particle materials on load so i would need to implement loading screen on start to fix that and just simply did not have time to do that
Once more thanks for featback
Nice first game, i really like the main character he looks so goofy. I would like to say that the movement system was really confusing to use and after i got how it worked it seemed like everything just dose the same thing so i would like to see some more verity in movement mechanics. also i could go outside of camera view and wouldn't know where i am which was annoying.
Thanks for feed back and that you liked it
I was going for fast paced game play and i think i did decent job
As for art and audio i just honestly suck at it so much but well i just have to shut up and grind that skill set
I don't know if I continue developing this game beyond fixing few bugs and deleting this horrible music I just don't wont to deal with that spaghetti code I've done
but I think i will try to have another go with this type of game and try to polish it more
Thanks again








