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Horry

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A member registered May 29, 2023 · View creator page →

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it seems like its na issue with with viewing pxc files with no thumbnail and it seems to be fixed from what i can read in dev logs

so for now just turn setting “Preference->Safe/Load->Safe Thumbnail” to on and everything should work for those projects

when trying to open menus like “Open, Save, Save as, Save all” the window flashes for an second and closes imidietly it makes me unable to open or safe projects

Version: 1.19.10.3 (119103) Operating system: Linux (22.04)

link to full log message: bug

then there is a place where i should put camera spot good to know thanks

art great music great coin pick up range too small spells should have keybindings on 1 2 3 there is no way to swap them fast right now

yes its the end which should be communicated better and that camera jank you probably fell of the map which might be an achievement in off itself cus i’ve made sure it be hard to do so thanks for playing

ya those thing went on the chopping block pretty fast will be added tho later thanks for review

thanks

thanks for feedback i try to make it more clear what you need to clean and also try figuring out the issue of view-port scale

ya i can get why i didn’t really put any indicators anyways thanks

oh thanks i did not know about the cut off issue also i now realize its probably hard to see if something is rotated correctly thanks for feadback

thank you very much

really nice game got to 2000+ days 

its plays like an puzzle and never lets you to grow exponentially with is nice to keep player always on edge 

one thing that i did not liked that radar is a bit under powered for how much resources it takes 

great game really got into it especially after found out i can extinguish fires then it started to made sense and that's the only bad thing can say about that without reading description I had no idea how do it and lost really fast 

thanks very much for this long feedback 

i really did not think about that ppl would just start right away so i tough the story would be the first think most would do i guess i was mistaken.

also i can agree with possession not being worth the hassle i just did not have enough time to balance it. 

with music lets be honest i just gave up lol

thanks once more

thanks for feedback 

also I'm surprised controls are as much of an issue its every comment i get says what you said which is unexpected but maybe I'm in the minority that it doesn't bother. Its nice to know

thanks for feedback 

I've have read trough everardxii's suggestion and replied in depth under his comment if you want to check

thanks for review

as for control scheme it was something i picked up from too much of league of legends so for me using button and mouse to aim is not something as weird but i get it not everyone has the same expirance. As for second attacks its locked if you're in weapon state (only attached to an weapon) but it unlocks when fusing with enemies. I was sure i explained it in the story part so I'm wondering if you did it or was my explanation hard to understand. 

As for lag spikes it's probably because Godot compiles shaders and particle materials on load so i would need to implement loading screen on start to fix that and just simply did not have time to do that


Once more thanks for featback

thank you very much

really well done got hooked on it for 10  min straight

pretty nice game. i like the sounds altho music in main menu was a bit to loud. i also would like to see some ui elements to see how much hp i or enemy have ect. also i could cheese main boss by just standing outside of her range

Nice first game, i really like the main character he looks so goofy. I would like to say that the movement system was really confusing to use and after i got how it worked it seemed like everything just dose the same thing so i would like to see some more verity in movement mechanics. also i could go outside of camera view and wouldn't know where i  am which was annoying.

thanks ya i've play tested it myself so much i could do it with closed eyes so i might made it to difficult. 

Thanks for feedback unfortunately at the moment i have no  idea what's causing it and i will be  investigating the issue. 

thanks for telling me about this issue I'm using Firefox so this behavior dose not occur for me I'm gonna fix it asap

thanks 

I'm gonna get to creating more levels right now

Thanks for feed back and that you liked it 

I was going for fast paced game  play and i think i did decent job

As for art and audio i just honestly suck at it so much but well i just have to shut up and grind that skill set 

I don't know if I continue developing this game beyond fixing few bugs and deleting this horrible  music I just don't wont to deal with that spaghetti code I've done

but I think i will try to have another go with this type of game and try to polish it more 

Thanks again

Nice Visuals and Audio although had some weird visual bugs from time to time 

As for game play I've realized soon that i can just sit in one place and wait for cards to hit me basically beating game afk   but that would take more than half an hour with how much health boss have

couldn't complete second level as soon as front of the horse  was off the platform i could not jump

art and audio great

ya didn't spend more than 5 min doing it so i get that

NGL particles carry this game

yes wall jump when I've tried to use it for the first time i didn't realize that i only need to hit S and spacebar so i was hitting A and D at the same time

Thank you for feed back

its mine first time I've got playable prototype out so I didn't look at code quality that much. Now i have to revise what I've done for future projects

thanks 

and about feedback i was thinking the same but project became such a mess so I didn't wanted to complicate it any more just before the and

that's exactly what i was thinking about

cool game would be nice if you could do something with gun to get good ending ;}

great demo couldn't bring myself to stop playing