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(-1)

What a beautiful and interesting game. I think it would benefit from some sort of automated trap interactions, where there was a longer cooldown on the actives and the actives did something special but infrequent. For example, the spikes could stay out for a few turns but then not go auto till the cooldown ran out. I found the method of play that seemed to make sense for me; and I may be wrong about this, was to spam buttons as fast as possible because trap uptime is more important and more possible than specific interactions. It's not possible for a player to be in all 3 tracks at the same time. Although perhaps I misunderstood something.

Not to be overly critical, it's an awesome game. Specifically the artwork here has a lot of heart and soul. Great game guys, I look forward to seeing more! =D

Thanks a lot for playing and taking the time to point out where we could have done better !